Some Screenshots! Finally!

So I have finally taken some screenshots from the MiniVoid Game. Still working on the flight controls, which are constantly falling apart and I don’t know why, and when that is stable enough I’ll be looking at an inventory or perhaps changing ships and stats. But for now here are two screenshots that show just…

Code is painful.

I have been having problems with the flight mechanics recently. I get it working nicely and everything plays well, but then I change something to do with the interface and the flight controls go nutso again. The odd thing is they have nothing to do with each other. I’ll keep working until I have figured…

On Fire!

I was able to roll over a bunch of items on my To Do list. I got the Central HUB of the game world to be instantiated on server creation, fixed a physics issue with the crafts (flight was thus far done using translation and no physics so collisions didn’t really work), made the craft…

MiniVoid Network Functionality

I have added networking into my MiniVoid game. It was easier than expected. Unity3D is a great and simple tool. I have also started using git repositories for my projects so I can work on different branches of them without disrupting others. I wish I had started this sooner. I have also started documentation on…