Okay! I have finished a portion of the clock module of my new application. The Dungeon Master’s Toolset or DMT for short (this is a working title so this may change). So far it is just the clock but it can keep track of time as a game of D&D is played. Currently, it tracks 24 hour days, 30 day months, 12 month years. I have yet to implement the 5 spare days at the end of the year. It uses the 10 day week (or tenday) and I have plans to add an option to choose a 10 or 7 day week when starting a campaign. The save and load buttons don’t do anything at this point but that is one of my next tasks. I also plan to add in moon cycles for up to 3 moons (because why have one moon when you can have 3) as well as buttons to add or subtract 100 and 1000 years. It can handle negative time but at this point, there is no set limit to the time so if you go into the 10000 years range the layout of the clock will start becoming unreadable. I’ll be implementing something to control that when I figure out what that is. Heaps more to do but here are some screenshots for now.